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Super-Villain
Academy School Background
NOTE:
Please do not read this page until the Game Master asks you to
Overview of the School
Super-Villain Academy is a “special” trade school for young
adults, but will accept older students. It started out in the early 20th
century as a henchmen training program run by a prominent crime family,
and flourished during the Pulp Era (1930’s) and Super Era (1940’s).
The curriculum has expanded such that the school is now a viable alternative
to an accredited university for many aspiring criminals.
The Campus
Since the 1960’s, the Metropolitan Institute for Livestock
Freedom (MILF) is the front for the school’s physical campus.
All the authorities know is an abandoned dairy farm on the outskirts
of the City was purchased and renovated decades ago by a “private
foundation.” The secure fence, well-protected grounds, and aging
mansion façade hides the operations of the school from public
scrutiny, not to mention the law. The campus has four regions.
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The upper floors contains
student dormitories, lounge areas, and classroom space. Each House
has its own floor,
except for the Henchmen, who get
whatever room is left. The Masterminds get the top floor, so they
can look out upon the world which will one day be theirs.
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The main floor houses the common areas: administrative
offices, library, auditorium, cafeteria, trophy room, hospital wing,
and more classrooms.
There is also a multi-purpose function space, where the alumni cocktail
reception, i.e., the game, takes place.
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The lower floors go very deep, and include larger
classrooms, laboratories, storage, and the deathtraps. Each faculty
member is protective of his/her
turf down here.
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The barn and out-buildings behind the mansion
once housed legitimate milking equipment; now it is mostly used for
maintenance and storage.
Recruitment & Admission
New students are by referral only, although
historically there was a substantial recruitment presence amongst
the prison population. Enrollment
has been drying up in recent years due to the Moore Act – a law
requiring super-criminals to wear a tracking collar, and permitting execution
of repeat offenders. Now either they don’t survive capture, or
they are capable of leading the authorities directly to the school’s
front door. However, villains still get married and have kids, ensuring
at least a minimum supply of students for the foreseeable future.
A referral is the only admission requirement,
although once admitted, attendance is mandatory. For security reasons,
the school has a Zero
Drop-Out Policy, which is enforced by the school’s Ninja Master,
or worse, The Black Widow.
It is traditional that each incoming student adopt a super-villain name.
School Organization & Curriculum
School academics and day-to-day operations
are overseen by the Headmaster and his Vice Chancellor. The students
are organized into five “Houses”:
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Mad Science – for
students with a brain; classes focus on Mad Science and technology,
and are taught
by Hotwire, the Mad Science
Instructor. Deathtraps is a special and popular class taught by
Professor Perfect.
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Mastermind – for students with more than one brain; classes
focus on ruling the world, and include topics such as Terrorism, Politics,
and Finance. The Mastermind track is taught by the mysterious Purple
Phantom, who never announces when and where classes are going to be held – they
are hidden, and it is up to the students to be clever enough to
find them.
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Ninja School – for
students with a flair and toughness for combat. Unarmed combat
is taught by the
Crimson Cobra.
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Costumes and Capes – for students possessing a demonstrable
power, who care to make the headlines with style. Besides classes on
how to effectively use super-powers, there are also classes on Handling
the Press, Costume design, and public speaking, i.e., “monologuing.” Classes
are taught by Fabooo!, who hails from someplace exotic.
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Henchman – for students who could not qualify for the
other houses, due to lack of brain, toughness, or super-power. Classes
are taught grudgingly by whomever Vice Chancellor The Darkling can dig
up, and include such blue-collar topics as Firearms, Safecracking, Swindles & Cons,
and Arson. In many ways the henchmen are second-class citizens; they
can only audit non-Hench classes if there are empty seats (and there
never are), and they tend to be the target of other Houses’ scorn.
Students are placed into houses, according to their abilities (or lack
thereof), and adapt to the curriculum tailored to their house. Students
who qualify for more than one house can attend any classes of all houses
they qualify for.
Occasionally a student or wanna-be cultist will attend the Academy in search of
practicing the Dark Arts. While there is no official place for these unnaturals
in the school curriculum, the few that have attended over the years have found
various degrees of success either fitting into the existing house structure
(for instance, if they had a Costumes-and-Capes-like ability of some kind)
or made their own path, much to the discomfort of their fellows.
Graduation
Due to the draconian Zero Drop-Out Policy, graduation is mandatory from
the school. There are several ways to graduate, and each student gets
to choose the method.
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Exhibit Your Power – the easiest way to graduate, but only open
to those who possess powers. Some consider this the “sports scholarship” method
of graduation.
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Run the Gauntlet – typically
chosen by students from Ninja House. Those who survive, graduate.
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Build a Project – typically
chosen by students from Mad Science House.
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Pass the IQ Test – typically
chosen by Mastermind students. Occasionally a very clever student
bypasses
the exam by hacking the system,
and this is permitted.
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Servitude – typically the path taken by Henchmen, who have no
other avenue open to them. If you can find a sponsor at the school (typically
a Mastermind/Costumed student, or even an Instructor) and serve them
faithfully for at least two years, and get them to write you a Recommendation
Letter, you can graduate. Technically, it’s at the discretion of
the sponsor, but traditionally it’s been two years. The
Henchmen graduation ceremony is second-class and is held separately
(and often
shamefully). Some unfortunate students remain henchmen for years
before they finally graduate (or are just put out of their misery
by the Ninja
Master).
Post-Graduation
All graduating students, even henchmen, must join the Alumni Association.
Annual dues and other donation checks are sent to MILF. Only graduates
currently employed by the school are exempt from annual dues.
The Future Villains of America (FVA) and the Golden Era
Twenty years ago, Super-Villain Academy
experienced a “Golden
Era” – a time when young villains were thriving, and
nobody embodied the twisted hopes and criminal dreams of that time
more than
the gang known as the Future Villains of America (FVA). For a tumultuous
four-year period, the Academy was rocked on its heels by the legendary
antics of a small tight-knit group of students. The FVA consisted
of Doctor Spin (a Mastermind), Siren (a Costumed beauty), Scarlet
Shrike
(a Ninja), Splicer (a Mad Scientist), and The Finisher (a Henchman).
The FVA started out with small but memorable
enterprises, such as mail-order pesticide fund-raisers, and exotic
meat pot-luck banquets. In no time
they became the “rulers” of the school, terrorizing and extorting
the villains of lesser abilities, including The Darkling (who would go
on to become Vice Chancellor), as well as all four members of the Marauding
Five. It is widely believed the FVA is behind the murder of The Stain,
an under-classman with a questionable super-power, however nothing could
ever be proven. Not that proof would matter – for some reason the
Administration turned a blind eye to even the worst of the FVA’s
activities.
After graduation, the FVA unexpectedly
split up. Dr. Spin and Siren launched their respective solo criminal
careers. The Finisher became
a successful gun for hire. Splicer’s research consumed his
time, making him more of a recluse, and Scarlet Shrike dropped
out of public
view.
Tonight’s Agenda
The Graduation cocktail
reception is an annual tradition at Super-Villain Academy. The first
2 hours are the actual cocktail reception, followed by the
speeches and special demonstrations:
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Introduction (Headmaster)
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Keynote Speaker (Doctor Spin)
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Presentation of class projects (Edifice Rex, Tinkertoy, The ReJuvenile)
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Presentation of the Faculty Mad Science Competition
(Hotwire for New Science vs. Professor Perfect for Old Science)
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Presentation of special honors to
House Valedictorians (Vice Chancellor)
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Closing Remarks (Silver Spider)
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