Academy" is a live-action game. Most game actions can
be resolved by interacting with other players, rather than going
through a Game-Master. However, sometimes carrying out an in-game
action in real-life would be impossible, dangerous, inappropriate,
or downright embarassing. To cover the first three, we have created
(or borrowed) a few rules to simulate those particular game actions.
This section contains what you need to know:
Rules You Want to Know
These icons might appear in various places:
Room Envelopes The game takes place in the Function Space on the main floor of Super-Villain Academy. Characters may leave game space and wander the halls and grounds of Super-Villain Academy freely. However, significant and/or restricted areas will be represented by a Room Envelope.
The outside of the envelope will contain
the description of the room/area (without entering it) and any
entering requirements, e.g., two padlock icons which might require
two brain icons to get past.
NOTE: You may
always enter your own room(s).
NOTE: You may always enter your own room(s).
Once a character enters a room, they open the Envelope and follow any instructions inside. There may be further descriptions, there may be items, and there may be a Deathtrap!
Deathtraps & Devices
Deathtraps are devices with some additional restrictions:
Characters encountering and triggering a deathtrap must follow its instructions. Characters may possess the necessary attributes, special abilities, or override codes to protect them. If a character is not protected, he/she is subject to the consequences of the Deathtrap.
Red Dots Character may take damage from exposure to Deathtraps, or from each other. Each point of damage is indicated by a red dot, placed on the name badge by the recipient. The red dots may be placed anywhere on the front of the badge, avoiding touching or stacking on other red dots unless there is no other choice.
Any badge information completely covered by red dot(s) is nullified. This means it is possible to lose your icon abilities if you take enough damage. In fact, damage sufficient enough to cover your entire name renders you unrecognizable.
Finally, characters receiving a red dot of damage (regardless of the source) must make a loud "Arrrrgh!" sound. You may take the damage silently, but if you do, then the damage is doubled, i.e., take two red dots.
Disguises Characters with multiple identities may change name badges at any time. Any red dots of damage on a name badge you are not currently wearing can be ignored.
Characters with blank name badges cannot be perceived, and are effectively not there.
Psychological Profiles Characters may have adjectives describing their personality on the back of their name badge. This is your "Psych Profile." Please role-play these attributes if possible. Certain special abilities may permit other characters to look at these.
Abilities with an "Audible" Component Certain ability cards are marked with the following icon:
In order to use such an ability, the character must make a loud verbal sound effect, or read some text aloud. The actual sound required is stated on the ability card. If you don’t make the sound (loudly), the ability does not take effect. In general, these tend to be abilities which inflict red dots of damage.